culture

The Apollo Guidance Computer: Architecture and Operation (Springer Praxis Books)

Designing a mission for a flight to the Moon requires balancing the demands of a wide array of spacecraft systems, with the details of tending each component generating complex and often contradictory requirements. More than any other system in the Apollo spacecraft, the Apollo Guidance Computer drove the capabilities of the lunar missions. In the 1960’s, most computers …

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What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry

Most histories of the personal computer industry focus on technology or business. John Markoff’s landmark book is about the culture and consciousness behind the first PCs—the culture being counter– and the consciousness expanded, sometimes chemically. It’s a brilliant evocation of Stanford, California, in the 1960s and ’70s, where a group of visionaries set out to turn computers into …

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Crypto: How the Code Rebels Beat the Government Saving Privacy in the Digital Age

If you’ve ever made a secure purchase with your credit card over the Internet, then you have seen cryptography, or “crypto”, in action. From Stephen Levy—the author who made “hackers” a household word—comes this account of a revolution that is already affecting every citizen in the twenty-first century. Crypto tells the inside story of how a group of …

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Six Years in Shangrila: Life in a Retirement Complex

Dr. Beckett’s memoir “Living Medicine” describes her exciting exit from war-torn China to America as a teenager, and through education and training to become a Mayo Clinic physician. In active retirement she continues to live in Rochester, Minnesota with her husband Dr. Joe Sharp. “Six Years in Shangrila” is an illustrated, vivid account of her life in a …

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Minecraft, Second Edition: The Unlikely Tale of Markus “Notch” Persson and the Game That Changed Everything

The incredible tale of a little game that shook the international gaming world–now with new material including a behind-the-scenes look at the sale to Microsoft.For this second edition, the story has been enriched with more Minecraft than ever–a new section describes Minecraft’s sale to Microsoft, Notch’s less than heartwarming last day in the office, and Mojang’s final days …

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Code: And Other Laws of Cyberspace, Version 2.0

There’s a common belief that cyberspace cannot be regulated-that it is, in its very essence, immune from the government’s (or anyone else’s) control. Code, first published in 2000, argues that this belief is wrong. It is not in the nature of cyberspace to be unregulable; cyberspace has no “nature.” It only has code-the software and hardware that make …

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A History of the Internet and the Digital Future

A History of the Internet and the Digital Future tells the story of the development of the Internet from the 1950s to the present and examines how the balance of power has shifted between the individual and the state in the areas of censorship, copyright infringement, intellectual freedom, and terrorism and warfare. Johnny Ryan explains how the Internet …

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In Real Life: Love, Lies & Identity in the Digital Age

From the host of MTV’s #1 show Catfish comes the definitive guide about how to connect with people authentically in today’s increasingly digital world.IN REAL LIFE: Love, Lies & Identity in the Digital Age As the host of the wildly popular TV series Catfish which investigates online relationships to determine whether they are based on truth or fiction …

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