The Art of the Paperblue is a must have art book for artists, entertainment designers, and anyone who wants to learn to paint creative environment paintings. Paperblue shares his knowledge of creating environment conceptual paintings for movies, games, and other entertainment industry fields. This book shows more than 10 full-length step-by-step tutorials with detailed explanations and hundreds of …
Design Studio Press
The ultimate guide to visual storytelling! How to make the audience “”feel”” the story while they are “”reading”” the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication. After a …
Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students
Do you aspire to become a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. …
H-Point 2nd Edition: The Fundamentals of Car Design & Packaging
The 2nd edition is completely revised with an additional 68 pages of indispensable material. Currently used as the educational handout for the transportation design students at Art Center as well as institutions around the world, H-Point is now available to aspiring car creators everywhere, clearly organizing the packaging standards that apply to car and truck design; along …
The beautiful minds of six extremely successful women artists in the entertainment industry present Lovely: Ladies of Animation. The history of art in animation has had many female heroes; this elite group is continuing the tradition and building upon it. Featuring the first published personal works by Lorelay Bové, Lisa Keene, and Claire Keane along with the works …
How to Draw: drawing and sketching objects and environments from your imagination
How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills. Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters …
How to Render: the fundamentals of light, shadow and reflectivity
This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world. Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To …